NOW U CAN PLAY ANY LATEST GAME WITHOUT GRAPHICS CARD!!!! JUST
INSTALL THIS SOFTWARE IN UR PC AND PLAY GAME WITH IT...
3d analyze is a Graphics Card Emulator that can emulate all the
feature of a 3d graphics card like pixelshader 1.1, 1.4, 2.0,
bump maps and a lota stuff. If a game stops running on your
system just because u dont have a graphics card, dont worry 3d
analyze will do it for ya. run 3danalyze select the game exe,
select a few options u wanna emulate and there u go the game
run perfectly now.
like POP1, POP2, THE HULK, MX vs ATV are few to mention though.
the list goes on if i start writing all of them here. The most
basic option selection i used is as in attached screenshot...
changed a bit here and there for few games....
SO JUST DOWNLOAD THIS SOFTWARE AND PLAY GAMES WITH IT....
Put one of this Graphics id in specific field
NVIDIA Geforce Ti 4600
VendorID: 4318
DeviceID: 592
NVIDIA GeforceFX 5900 ultra
VendorID: 4318
DeviceID: 816
Ati Radeon 8500
VendorID: 4098
DeviceID: 20812
Ati Radeon 9800 pro
VendorID: 4098
DeviceID: 20040
After downloading the software, install it.
After running the software, click on ‘Select’ option.
Select the exe file of game which u want to play.
Select the options as shown.
Note that I have selected the VendorID as 4098 and DeviceID
20040 as I want to select the ATi Radeon 9800 PRO graphics card
(use the index provided in the screen on the right).
Click on Run.
Doesn’t matter even if you don’t save the batch file.
You are ready to roll!
Please note that the .exe file is to be selected from the
main folder of game, and not the shortcut present on the
desktop.
Enjoy all the latest games without having any graphic card.
Features
force wireframe mode -> Draws all polygons as lattice
model.
disable Textures -> Disable all the textures, this one you
can to see how much influence the Texturemenge the performance
of the card.
disable state switches -> Toggle all “state switches” off,
only to Try thinking in conjunction with disable rendering.
disable rendering -> Enables all rendering and page
flipping Views from, so you can see, what could make the CPU
without AGP VGA card’s limitations.
disable lighting -> Turns off the lighting calculation of
DirectX.
disable Two sided stencil -> Turns the old Stencilmodus (2
runs) by DirectX 8 is a.
countdown for disable rendering -> Specifies the time in
seconds down until the “disable rendering” option will take
effect.
force SW TnL -> Turns TnL on the GPU and put it off again
on the CPU.
performance logging -> Writes logs PerfLog_DX.csv (DirectX)
/ PerfLog_GL.csv (OpenGL), which FPS, polygons per second,
contain average polygons per scene, and a few other values, the
resolution shall each be one second the frame counter should be
disabled because he is a little power costs.
force small texture -> Only use a 32×32 pixels wide
Texture, may set the AGP and memory size dependence be tested.
force windowed mode -> Toggles full screen mode from a
program.
emulate HW TnL -> dangles Programs, a hardware TnL card
before, so you can use on the Kyro and games, which else HW TnL
need.
force 100 hz (only for DirectX) -> Put the frame rate to
100 Hz
force 16-bit Z buffer (without stencil) -> Set the Z-buffer
at 16 Bits. These Option does not work with all video cards and
games!
force 16-bit Z buffer (with stencil) -> Set the Z-buffer to
15 bits and 1 bit reserved for the stencil buffer. This option
does not work with all video cards and games!
force 24-bit Z buffer (without stencil) -> Set the Z-buffer
at 24 Bits. These Option does not work with all video cards and
games!
force 24-bit Z buffer (with stencil) -> Set the Z-buffer to
24 bits and reserved 8 bits for the stencil buffer. This option
does not work with all video cards and games!
force ZBuffers -> Try to force a Z-buffer, if The game uses
a W-Buffer.
force wbuffer -> Attempts to force a W-buffer, the game
instance a Z-buffer used.
force max pixel shader version 1.1 / 1.4 -> Causes graphics
cards Pixel shaders> = 1.4 respectively, the 1.1 ‘he or 1.4' er
version use.
skip pixel shader version 1.1 / 1.4 / 2.0 -> Disabled
individual shader Versions.
emulate pixel shader caps -> flutters Pixel Shader (until
version 3.0) and skips shaders, which are not supported by the
hardware will.
force low precision pixel shaders -> Convert all pixel
shader (Version> = 2.0) In “partial precision” Shader to.
force high precision pixel shaders -> Convert all pixel
shader (Version> = 2.0), the “partial Using precision “to” full
precision “shader.
save shader to file -> Write the code shaders (vertex and
pixel shader) in a file (shaders.out).
force reference rages. -> Uses Microsoft’s software –
Rendering unit (see DXSDK) instead of the 3D hardware, only for
Testing.
remove stuttering -> Helps e.g. The Radeon 9700 PRO
(perhaps other cards) for making games, e.g. Rallisport
Challenge which normally despite high FPS rates, no liquid
screen layout generated. This option can lead to bugs, because
in the Setting the Vertex Buffer will interfere.
emulate cube maps / emulate DXT textures -> Uses a 2D
texture instead of a cubemap. / Uses compressed textures
instead DXT1-5 textures.
force Anisotropic filtering -> Forces the maximum aniso.
Filtering and switches from bilinear to trilinear MipMap
transitions to.
Color MipMap (DirectX only) -> Provides MipMap different-
colored planes dar. Method 1 and Method 2 to go our separate
ways, because in DirectX different methods for generating
textures there. Just try out which is better. Method 1 slows
Download speed for programs!
ANTI-DETECT-MODE (DirectX only)
NOLF2 texture fix ib / -> This option is for 3DA and NOLF2
required so that NOLF2 running. Possibly. Picture fault on the
Kyro a driver problem.
Gun Metal demo fix> – This option allows the Gun Metal Demo
to run on non-ATI cards.
Mafia shadow fix -> Fixes the flickering shadows in the
game Mafia in conjunction with the Radeon 9700th
LOTR texture fix -> Fixes a Textureproblem what the Lord Of
The Rings has on the Kyro.
KYRO ZBuffers / stencil fix -> Traverse limitation of Kyro,
which only a special Z-buffer + stencil format can.
VOODOO flicker fix -> Image Fixes problems Volbildmodus the
Voodoo 3/4/5 Cards.
Spider-Man fix -> Image Fixes problems on Voodoo 5 Cards.
Matrox Reef Demo fix -> Changes the Stencilbufferformat so
that even GF3/GF4 8500 + and Radeon cards can use the demo.
Ruby Benchmark – NV4x -> With this option, run ATi’s R4xx
Demo’s on NV4x NVIDIA cards.
Ruby Benchmark – R4xx -> This option allows you to ATi’s
R4xx Demos to operate with the same Textureformaten as on the
NV4x. This is only useful in benchmarking purposes.
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