Sunday, 23 October 2011

Play any latest game & 3d game without graphics card



NOW U CAN PLAY ANY LATEST GAME WITHOUT GRAPHICS CARD!!!! JUST

INSTALL THIS SOFTWARE IN UR PC AND PLAY GAME WITH IT...
3d analyze is a Graphics Card Emulator that can emulate all the

feature of a 3d graphics card like pixelshader 1.1, 1.4, 2.0,

bump maps and a lota stuff. If a game stops running on your

system just because u dont have a graphics card, dont worry 3d

analyze will do it for ya. run 3danalyze select the game exe,

select a few options u wanna emulate and there u go the game

run perfectly now.

like POP1, POP2, THE HULK, MX vs ATV are few to mention though.

the list goes on if i start writing all of them here. The most

basic option selection i used is as in attached screenshot...

changed a bit here and there for few games....
SO JUST DOWNLOAD THIS SOFTWARE AND PLAY GAMES WITH IT....

Put one of this Graphics id in specific field

NVIDIA Geforce Ti 4600
VendorID: 4318
DeviceID: 592

NVIDIA GeforceFX 5900 ultra
VendorID: 4318
DeviceID: 816

Ati Radeon 8500
VendorID: 4098
DeviceID: 20812

Ati Radeon 9800 pro
VendorID: 4098
DeviceID: 20040

After downloading the software, install it.
After running the software, click on ‘Select’ option.
Select the exe file of game which u want to play.
Select the options as shown.
Note that I have selected the VendorID as 4098 and DeviceID

20040 as I want to select the ATi Radeon 9800 PRO graphics card

(use the index provided in the screen on the right).
Click on Run.
Doesn’t matter even if you don’t save the batch file.
You are ready to roll!
Please note that the .exe file is to be selected from the

main folder of game, and not the shortcut present on the

desktop.

Enjoy all the latest games without having any graphic card.
Features

force wireframe mode -> Draws all polygons as lattice

model.
disable Textures -> Disable all the textures, this one you

can to see how much influence the Texturemenge the performance

of the card.
disable state switches -> Toggle all “state switches” off,

only to Try thinking in conjunction with disable rendering.
disable rendering -> Enables all rendering and page

flipping Views from, so you can see, what could make the CPU

without AGP VGA card’s limitations.
disable lighting -> Turns off the lighting calculation of

DirectX.
disable Two sided stencil -> Turns the old Stencilmodus (2

runs) by DirectX 8 is a.
countdown for disable rendering -> Specifies the time in

seconds down until the “disable rendering” option will take

effect.
force SW TnL -> Turns TnL on the GPU and put it off again

on the CPU.
performance logging -> Writes logs PerfLog_DX.csv (DirectX)

/ PerfLog_GL.csv (OpenGL), which FPS, polygons per second,

contain average polygons per scene, and a few other values, the

resolution shall each be one second the frame counter should be

disabled because he is a little power costs.
force small texture -> Only use a 32×32 pixels wide

Texture, may set the AGP and memory size dependence be tested.
force windowed mode -> Toggles full screen mode from a

program.
emulate HW TnL -> dangles Programs, a hardware TnL card

before, so you can use on the Kyro and games, which else HW TnL

need.
force 100 hz (only for DirectX) -> Put the frame rate to

100 Hz
force 16-bit Z buffer (without stencil) -> Set the Z-buffer

at 16 Bits. These Option does not work with all video cards and

games!
force 16-bit Z buffer (with stencil) -> Set the Z-buffer to

15 bits and 1 bit reserved for the stencil buffer. This option

does not work with all video cards and games!
force 24-bit Z buffer (without stencil) -> Set the Z-buffer

at 24 Bits. These Option does not work with all video cards and

games!
force 24-bit Z buffer (with stencil) -> Set the Z-buffer to

24 bits and reserved 8 bits for the stencil buffer. This option

does not work with all video cards and games!
force ZBuffers -> Try to force a Z-buffer, if The game uses

a W-Buffer.
force wbuffer -> Attempts to force a W-buffer, the game

instance a Z-buffer used.
force max pixel shader version 1.1 / 1.4 -> Causes graphics

cards Pixel shaders> = 1.4 respectively, the 1.1 ‘he or 1.4' er

version use.
skip pixel shader version 1.1 / 1.4 / 2.0 -> Disabled

individual shader Versions.
emulate pixel shader caps -> flutters Pixel Shader (until

version 3.0) and skips shaders, which are not supported by the

hardware will.
force low precision pixel shaders -> Convert all pixel

shader (Version> = 2.0) In “partial precision” Shader to.
force high precision pixel shaders -> Convert all pixel

shader (Version> = 2.0), the “partial Using precision “to” full

precision “shader.
save shader to file -> Write the code shaders (vertex and

pixel shader) in a file (shaders.out).
force reference rages. -> Uses Microsoft’s software –

Rendering unit (see DXSDK) instead of the 3D hardware, only for

Testing.
remove stuttering -> Helps e.g. The Radeon 9700 PRO

(perhaps other cards) for making games, e.g. Rallisport

Challenge which normally despite high FPS rates, no liquid

screen layout generated. This option can lead to bugs, because

in the Setting the Vertex Buffer will interfere.
emulate cube maps / emulate DXT textures -> Uses a 2D

texture instead of a cubemap. / Uses compressed textures

instead DXT1-5 textures.
force Anisotropic filtering -> Forces the maximum aniso.

Filtering and switches from bilinear to trilinear MipMap

transitions to.
Color MipMap (DirectX only) -> Provides MipMap different-

colored planes dar. Method 1 and Method 2 to go our separate

ways, because in DirectX different methods for generating

textures there. Just try out which is better. Method 1 slows

Download speed for programs!
ANTI-DETECT-MODE (DirectX only)
NOLF2 texture fix ib / -> This option is for 3DA and NOLF2

required so that NOLF2 running. Possibly. Picture fault on the

Kyro a driver problem.
Gun Metal demo fix> – This option allows the Gun Metal Demo

to run on non-ATI cards.
Mafia shadow fix -> Fixes the flickering shadows in the

game Mafia in conjunction with the Radeon 9700th
LOTR texture fix -> Fixes a Textureproblem what the Lord Of

The Rings has on the Kyro.
KYRO ZBuffers / stencil fix -> Traverse limitation of Kyro,

which only a special Z-buffer + stencil format can.
VOODOO flicker fix -> Image Fixes problems Volbildmodus the

Voodoo 3/4/5 Cards.
Spider-Man fix -> Image Fixes problems on Voodoo 5 Cards.
Matrox Reef Demo fix -> Changes the Stencilbufferformat so

that even GF3/GF4 8500 + and Radeon cards can use the demo.
Ruby Benchmark – NV4x -> With this option, run ATi’s R4xx

Demo’s on NV4x NVIDIA cards.
Ruby Benchmark – R4xx -> This option allows you to ATi’s

R4xx Demos to operate with the same Textureformaten as on the

NV4x. This is only useful in benchmarking purposes.




     
 
Code:
http://asdfshare.com/e7aciw9vvz3b/3danalyzer-v236%5D.rar.html
 

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